![]() You might consider repairing a tool before it becomes destroyed. When this bar becomes empty, the tool is destroyed. A tool which doesn’t wear off or which is not worn off yet does not have such a bar under its inventory icon. You can tell how much a tool is worn off by a small colored bar below the inventory icon. This number might not always be exact, it’s often more complex, so check out additional notes in the respective wiki pages. “20 uses means” the tool can be used 20 times before breaking. This wiki often shows how often a tool can be used with the “uses” count. Each time you use such a tool it becomes a little bit worn off. Whether and how fast a tool wears off depends on the tool type. So you decide whether you attack quickly, but with low damage, or take your time between swings, and deal full damage.Ī tool may wear off when used often. But it is possible to attack before that, but the damage dealt will be reduced (possibly down to 0). If you attack after the full punch interval has passed, you deal the full damage. This is indicated by the weapon “swing” animation. Weapons have a “full punch interval”, this is the time it takes between attacks to deal the full damage again. Each weapon deals different weapons and it’s also possible that damage differs based on what you attack (since the target might be resistant to damage). You attack with the attack key (obviously). Since weapons share all properties of tools, weapons are considered tools, too. Tools which are able to damage opponents are called “weapons”. Many tools are mining tools refer to Mining for more information. Most tools are used with the attack key ( Left mouse button) or the build key ( right mouse button). How to use a tool often depends on the tool itself.
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